//
//  CollisionManager.m
//  GLSprite
//
//  Created by Daniel Polak on 7/19/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import "CollisionManager.h"
#import "Mind.h"

@implementation CollisionManager

@synthesize m_pMind;

static CollisionManager* instance = nil;

+ (CollisionManager *)collisionManager { 
	if ( instance == nil ) { 
		instance = [[self alloc] init];
	} 
	return instance;
}

- (BOOL)CheckAABBToAABB {
	return FALSE;
}

- (BOOL)CheckSphereToAABB {
	return FALSE;
}

@end
